Thanks! DTG and I do plan to add more levels later (probably some time in December), so stay tuned!
TheRealMightybjorn
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The aesthetics are super good, almost gives me Deep Rock Galactic vibes. The sound design is excellent. As for gameplay I was somewhat confused, I figured out how to weld just fine but it's hard to tell what you can and can't interact with (and I couldn't find controls anywhere?). I feel like there's not enough time to read all the messages before things start going wrong. The gameplay mechanics seem cool I just wish I could use them. I really love the concept, story, and atmosphere though.
The atmosphere and aesthetics are quite spooky, and the story is a good concept. I wasn't sure how to win though, I took some photos of various non-aggressive ghosts but I don't know how many I need to escape. Being able to stun the hostile ones with the camera is cool. The only thing I would add is some groaning or screaming sound effects for the ghosts, I think that would make them scarier.
Ok I figured it out and managed to get past the first couple rounds. Deleted my original confused comment because it's now irrelevant lol. The aesthetic is good, I like the guy holding the gun. Sound design is too, the ambient noise really adds to the anxiety and the revolver sounds are appropriate. Intrigue is added with the notes on the table. I do agree with the other person though: once you figure out the main mechanic it's pretty easy.